AI Insights · Timothy · January 2023
Top 5 Racing Games Performance in Netherlands Q4 2022
A review of the top 5 racing game apps in the Netherlands for Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 racing games in the Netherlands showcased varied performance trends, as captured by Sensor Tower's data. Here's an in-depth look at the weekly downloads, revenue, and active users for these apps.
Mario Kart Tour from Nintendo Co., Ltd. displayed a dynamic revenue pattern. Weekly revenue peaked at around $14.7K during the last week of September but saw fluctuations throughout the quarter, ending with a notable increase to approximately $12.7K in the final week of December. Weekly downloads began at 7.2K and experienced a mid-quarter dip, bottoming out at 2.7K by early December before rebounding to 5.3K by the end of the quarter. Active users remained relatively stable, averaging around 42K, with a slight peak to 48.3K in mid-December.
CSR 2 - Realistic Drag Racing by Zynga Inc. also had varied revenue, starting with $6.2K and experiencing a peak of $10.2K in late October. Downloads fluctuated, starting at 975 and reaching a low of 336 in early December, before finishing strong at 1.6K in the last week of December. Active users showed a general upward trend, starting at 17.3K and peaking at 20.1K at the end of the quarter.
Pocket Champs PVP Racing Games from MADBOX saw a consistent revenue stream, peaking at $5.6K at the start of the quarter and maintaining a steady flow around $4K towards the end. Downloads started robustly at 11.2K but saw a decline to 4.7K by the end of December. Active users also saw a decline, starting at 32.9K and dropping to 18.4K by the end of the quarter.
Electronic Arts' Real Racing 3 experienced steady revenue with a notable increase to $6.3K in the last week of December. Downloads remained fairly stable throughout the quarter, averaging around 1.7K. Active users fluctuated but ended on a positive note, increasing from 21.5K in early December to 23.6K by the end of the month.
Need for Speed No Limits, also from Electronic Arts, had a consistent revenue stream, with a peak of $5K in mid-December. Downloads showed a gradual increase from 1.3K at the start of the quarter to 2.5K by mid-December. Active users followed a similar trend, starting at 6.5K and peaking at 9.3K in mid-December before slightly dropping to 8.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.